The Fluffy Folio: A Talk About D&D Art & Homebrew Critters

Michael Habiger, who lives in Vienna, is a part-time web developer and university project assistant – but his spare time is spent on enriching the world of Dungeons and Dragons by creating the tiniest, fluffiest oddball creatures. His instagram, @the_fluffy_folio, began on July 31st of this year, with digital art focused mostly on creating races and classes for D&D. On September 7th however, interest shifted primarily from people to curious critters, with the publication of his first ever creature; the Twiddletoad.

Basic Snitch and The Fluffy Folio sat down for a remote chat about all things D&D art!

The Fluffy Folio | © Michael Habiger
How did you first get into illustrating?

There was always some kind of affinity to drawing and painting in my life. When my family got its first computer – 8 MB RAM and it was a powerhouse, so you can imagine how long ago that was – I immediately declared the drawing program to be my absolute favourite. Graphic tablets weren’t available back then, and I had just learned how to use a mouse. I don’t remember when I got my first tablet, maybe 10 years ago? I remember that I loved it! At that point, I was also starting to get more serious about painting and reading corresponding literature. I watched tutorials, or studied other paintings in much more detail than I had ever before. I didn’t go to art school, so painting still remained more of a much-loved hobby. Of course, I also took breaks, sometimes very long ones, but I never completely dropped the pen.

What pushes you to never drop the pen?

I’ve experienced three considerable motivational pushes to keep painting these last few years. I began illustrating a card game, which I’ve been working on for three years. I also started playing Dungeons & Dragons, and would draw my party’s characters. Around this time, I received my first commissions after posting my work on social media. This exposure, sharing and discussing art as well as engaging with the community, is a great joy for me and it really keeps me going. Although painting isn’t my full-time job, I hope it someday will be. It would be the dream!

Chiminimera | © Michael Habiger | © The Fluffy Folio
How has your style as an artist developed over the years, and what’s something you’ve learned by sticking with it?

That’s a tough one. I think it’s hard to notice how your own style develops in the making. It’s mostly an unconscious process. What happens, though, is that I notice bad habits from time to time – or notice that I’m losing track [of what I want to be creating]. That’s when I engage in research, and study other art to tweak my skills actively. What I really want to maintain is working with different levels of detail within one painting. It’s a process in which the painting is able to suggest several points of focus to the observer. [On the topic of] sticking with it – if something doesn’t work, don’t give up, try again.

What sort of programs or tools do you rely on, and what could you recommend to other (D&D) artists?

I use the classic Photoshop and a graphic tablet combo – it’s what I’m used to. But I can advise that you don’t always need the fanciest tablet out there. I have two; a sophisticated one full of buttons and features, and one very basic, small tablet. And well, I haven’t touched the sophisticated tablet in months. The portability of the smaller one is very useful, and I don’t usually take up that much space on the drawing area. But, it all comes down to personal preference.

Heartbold | © Michael Habiger | © The Fluffy Folio

I love taking a closer look at tiny details, like moss, bark, or roots. I try to think of them as tiny worlds and imagine what creatures might live in there.

What or who do you draw the most inspiration from? Pun intended!

My wife! She patiently listens to all my ideas, and I tend to have a lot of them. She helps me reflect on them, and I can’t thank her enough. Another inspiration is nature – I love taking a closer look at tiny details, like moss, bark, or roots. I try to think of them as tiny worlds and imagine what creatures might live in there. Mostly, though, I’m inspired by my 6-month-old son. Never in my life have I painted more productively, both in regards to time management and content. I started with smaller works – naturally time is a bit scarce now! I tried to paint as much as I could during his naps. Funnily, lack of time somehow did the trick for me.

When did you get into Dungeons and Dragons? Do you have a favourite D&D show?

Sometime in 2017, though I already owned the books in my youth. These were mainly books concerning creatures; I really loved the illustrations and backstories, and I remember spending hours reading through them over and over again! The stats didn’t interest me that much yet. Now that I play, I have a preference for the roleplaying aspects of D&D and I like the simplicity of 5e. Of course, I also love all the awesome homebrew stuff available to players. It makes it vivid and diverse – I like that. And my favourite show would be Acquisitions Incorporated – love everything about it, from the cheesy website to their PAX shows – always good for a laugh 🙂

Twiddletoad | © Michael Habiger | © The Fluffy Folio
Is there a class or type of folk that you tend towards playing?

Hmm, not really. I like playing a cleric, but all classes and folks have their own charm. For me, it’s more about the character and how they interact with the world. And well – I have a whole cohort of characters lined up, each one waiting for their turn. Once I start playing one, I tend to make a plan about how to get the next one into the game, [be it their departure, or death, for example]. Poor characters, now I feel bad! Fortunately for them, I’m more of a Dungeon Master anyway.

What is your favourite thing about D&D?

It has no boundaries, it’s social, and it’s fun! As a DM, I love listening to all my players coming up with plans. I like how they role-play their characters and shape the world they are in through them. For me, it’s a great pleasure be immersed in another universe, and not have to think about the real world for a few hours. Combine that with meeting friends, and it’s the perfect evening 🙂

Where did the idea of drawing fuzzy, strange creatures for D&D come from? Do you feel that this is something that’s missing in D&D?

The Twiddletoad was the first of my critters, and the idea was relatively spontaneous. Late one night, I felt the urge to finish this digital painting. The idea to actually make stats for the Twiddletoad then came about a few days later, when I thought about implementing this fella as a fun little encounter for my adventurers. Since then, I’ve really enjoyed both aspects; the painting process and the stat creation. Somehow, I felt a push to populate the world of D&D with a mass of tiny creatures 😀 I always had the idea of a scholar in my mind, on a search for unique and rare critters, documenting and describing them. I liked the concept, so decided to stick with it!

Vamster | © Michael Habiger | © The Fluffy Folio
Do you play any other RPG games, or are you looking to get in to any?

Not at the moment, but I’m a big fan of RPGs, and have played them my whole life, mainly digitally. From Nintendo to PC, this genre has definitely remained my favourite. I’ve always wanted to try Call of Cthulhu, pen and paper – I love the lore!

If you had to explain D&D to a newcomer, how would you go about it?

D&D is a game about great, [collaborative storytelling]. Nobody wins and nobody loses. Even if you fail on a roll, consider it an opportunity to create an epic scene. If The Lord of The Rings were a D&D session, even the Fellowship came out [on top] with bad rolls!

Woolpertinger | © Michael Habiger | © The Fluffy Folio
Do you have any favourite artists you’d like to shout out? Who should we be keeping up with?

There are so, so many talented artists out there, that it is really hard to pin down. Overall, I enjoy the many shared influences, the exchanging, and the mutual support! Lately, I learned the word Amigurumi, thanks to @konsumlumpen on Instagram, and I really love the tiny creatures he’s creating! So, [style-wise], I always keep an open mind.

Who or what has supported and helped you most along the way?

Everyone and everything. I take each experience, and use it to drive me to keep working on my paintings – be it positive or negative experiences. It’s all valuable and helpful somehow. Concretely, I want to thank my family and friends for their support, and of course my supporters on social media for their awesome feedback!

What’s hardest about being part of the art or D&D community, and where do you think we can do better?

At the minute, it’s difficult for me to advise on where to improve. Luckily, I haven’t had any truly negative experiences in either community.

What’s your final message to all the D&D nerds out there?

Keep on homebrewing, and keep playing D&D!

Thumbstall Knight Stats | © Michael Habiger | © The Fluffy Folio

You can find Michi @the_fluffy_folio on Instagram, and u/michifromkmk on Reddit. If you like his work and would like to support him, give him a like, comment, or follow on either account! Though he doesn’t currently run a Ko-fi or Patreon, plans are being made for the future. In the meantime, he’s keeping busy taking care of his 6-month old son, hanging out with his ever-supportive and awesome wife, and populating the world of Dungeons and Dragons with the most unforgettable, tiny, fluffy critters!

Dungeons & Dragons: Tips for Beginners and Their DM

Flo | Basic Snitch | @thebasicsnitch

Happy Halloween! You’ve put on your costume, and finally come to the realisation that what you’re doing is in effect LARPing and cosplaying for treats. In fact, you might even have given in to the nouvelle vague hype surrounding tabletop roleplaying games – perhaps even Dungeons and Dragons specifically!

Alas, you find yourself overwhelmed by the rules, classes, and races. Where to begin? Here are some tried and tested tips and tricks for new players who are being guided by an intermediate level Dungeon Master!

Be clear about your expectations

MasterSarcasm | https://imgur.com/gallery/PMj3uKK

There’s nothing worse than being stuck in a year-long medieval role-play-heavy campaign when you thought you were going to space. Before joining a group, define what exactly it is you’re interested in when it comes to tabletop roleplaying games. Would your ideal gameplay include a lot of combat? Are you expecting everyone to dress up as their character? Do you want music and scenery to add to the immersion, or is detailed narration enough? Talk to your Dungeon Master about your wishes, and conversely, recognise that they might not be able to meet all of your expectations. Of course, this goes both ways; find out how much is expected of you as a player, and ask yourself how much time and effort you are willing to invest in D&D.

Expectations also extend to your level of comfort. Ask your DM whether they plan on providing players with a consent form. It’s a shame to join a group only to realise later on that the story includes scenarios that are traumatic or uncomfortable for you to be put in. This may happen regardless of a consent form, but the DM should try their best to plan ahead. If you are aware of any specific triggers and feel comfortable talking about them to your DM, do so early on, before you start playing.

Agree on edition and core rulebooks

Although most people these days play 5th edition D&D, new players should confirm with their DM what edition they’ll be playing, as it will constitute a good prompt for Game Masters to tell their participants what information will be applicable to gameplay. A lot of blogs or guides online contain content from 3.5e or 4e that is no longer applicable to 5e games, and beginners might have trouble distinguishing which information is valid to them.

Though the game might rely heavily on the Player’s Handbook (PHB), there are other rulebooks that players might already have investigated, keen to incorporate them into their experience of D&D. Have you just discovered Unearthed Arcana? Check with your DM if they’ll allow for it to be included in their world!

Find out what templates you’ll use

With D&D Beyond’s detailed, and by now standardised, character creation template, it’s easy to be assumptive when it comes to what ‘forms’ your DM will require you to fill out; however, there are often easier, simplified versions of character sheets that can be better suited to beginners.

Snippet of homemade template | Flo | Basic Snitch | @thebasicsnitch

D&D Beyond’s character sheet fills in a lot of information automatically, which is a lifesaver for experienced players who want to save time and already know what perks come with what class and race. Beginners might be more likely to oversee this information, and could benefit from writing it down themselves, or discussing it with their DM to write it down together.

Start off easy or be prepared to conduct research

You certainly shouldn’t feel forced to play a human fighter with no feats, but if you plan on picking a tricky combination, say, a half-changeling wild magic sorcerer multi-classing as a wizard, you’ll have to conduct some research. Perhaps the most baffling aspect of D&D is its immense corpus of choices upon options upon possibilities. If you’re shocked by the amount of playable races on the web that don’t feature in the Player’s Handbook, then you’ll be flabbergasted at the sight of the long online lists of backgrounds at your disposal.

List of available Backgrounds in D&D 5e | dandwiki.com/5e_Backgrounds

Having so many options can be exciting, but it can also be overwhelming. Don’t be afraid to ask your DM for recommendations; they should be prepared to dissect your character, and be able to come up with a selection of possible classes, races, and backgrounds for you to peruse in your own time.

Consider playing a one-shot

There’s truly no better way to familiarise yourself with the game mechanics of D&D than playing the game itself. It’s very difficult to sit down with a beginner to explain all the variable rules, let alone be able to cover everything in one call.

If your DM doesn’t have time to prepare a preliminary one-shot on top of the one-shot or campaign they already have set up for your party, ask them about the option of hosting a session zero, or a quick run through of an improvised game. Essentially, you’ll be able to test run ability checks and in-combat turns – no strings attached.

Write your backstory in First Person

When a new player of mine recently got back to me with their backstory in first person, I was taken aback and impressed to discover just how much I was able to hear the character’s voice. Often, and certainly in my case, I see a lot of third person narratives, which admittedly can feel very detached. Writing in first person really brings the character to life, and even more so if you choose to incorporate dialect-specific words. For role-play enthusiasts, this further helps players prepare for what they intend to sound and act like when in character.

Know your character to the best of your ability

As a DM, there’s nothing more respectful and helpful than when a player has tried their utmost best to know everything they can about their character. When you have done research on your class, race, and background, and you are adamant about understanding your weapon attacks, spells, and abilities, the game runs smoother for everyone.

If you intend on playing a light-hearted improvised game just for the laugh of it, then showing up unprepared can of course add to the humour of the night. But be sure you’ve understood the tone of the gameplay correctly, as a lack of research and preparedness can be a big sign of disrespect or disinterest to Dungeon Masters that have spent weeks, months, or even years combing through your character to make sure they have a fulfilling time in a fully-fledged fantasy world.

What can you do as a Dungeon Master for new players?

Consent Form

I cannot recommend consent forms enough. The original form was created for the TTRPG Safety Toolkit and is adapted from the RPG Consent Checklist that appears in the Consent in Gaming supplement by Sean K. Reynolds and Shanna Germain, published by Monte Cook Games. The adapted version that I based my adapted version on can be found here.

Consent forms can seem off-putting at first, as there’s a lot of wild stuff on there, but it’s important that you and your players are comfortable at all times (except of course in moments where you have expressly agreed to feeling uncomfortable). Be sure to explain the spotlight method to your players, and convey that ‘enthusiastic consent’ does not denote support of the gruesome things mentioned in the form, but rather denotes an undeniable certainty that the player agrees for these topics to come up in-game. For players that aren’t sure, advise them to always tick yellow.

Dungeon Masters should remember that consent can fluctuate; what might have been all right for a player last week might no longer be. It is your job as a DM to check in with your players, and they should be provided with a safe space in which they can tell you that something feels off.

Questionnaire

Questionnaires are all about exploring and managing the expectations of your players, and finding out how much they already know about D&D or RPG. They are also useful when it comes to worldbuilding and plot expectations. Though most beginners might tend towards being interested in a medieval world that is mostly optimistic in tone, your players might surprise you with their answers.

Snippet of RPG Questionnaire | Flo | Basic Snitch | @thebasicsnitch

Questionnaires can help you find out what some participants find essential to have a good D&D game.

Snippet of RPG Questionnaire | Flo | Basic Snitch | @thebasicsnitch

And they are extremely useful as an extension to the consent form, for example on the topic of perma-death, of which the emotional side effects are often misunderstood, downplayed, or outrightly mocked.

Snippet of RPG Questionnaire | Flo | Basic Snitch | @thebasicsnitch

All in all, questionnaires are always a good idea, and pre-existing templates can be found online for DMs who are stretched for time!

Help Sheets

With so many rules, coupled simultaneously with a huge lack of specific guidelines, it can be useful to have something to refer to that is more condensed than the Player’s Handbook. I had a hard time finding help sheets online that were all-inclusive; 1) colour-coded 2) succinct 3) extensive (includes actions, movement, conditions, environmental effects).

Snippet of Actions in Combat Help Sheet | Flo | Basic Snitch | @thebasicsnitch
Snippet of Movement Help Sheet| Flo | Basic Snitch | @thebasicsnitch
Snippet of Conditions Help Sheet | Flo | Basic Snitch | @thebasicsnitch
Snippet of Environmental Effects Help Sheet | Flo | Basic Snitch | @thebasicsnitch

If you plan on being a part-time, long-term Dungeon Master, consider creating your own help sheets, or adapting yours from a pre-existing template. Players will be able to refer to them in-game when you are caught in narration or Non-Player Character (NPC) role-play, and they might just spare you a lot of questions.

Colour-coding and/or semiology

D&D Beyond’s pre-made character templates aren’t very eye-grabbing, which is important when learning rules quickly; when you’re playing D&D, your eyes have to gravitate towards specific information, which is even more important when engaged in combat. This is particularly useful when playing remotely. Don’t know what AC and HP are, or where on your sheet they are located? With colour-coding, your DM will be able to refer to them easily, and you’ll be able to spot them immediately.

Snippet of Adapted Character Sheet | Flo | Basic Snitch | @thebasicsnitch

Of course, it’s the DMs job to make sure everybody is included to an equal degree. Remember to check with your group that all players are able to see colours the same way; if you have a colourblind player, consider semiology instead, and rely on symbols that stand out and can easily be used as visual references. If you have visually impaired players, you will be partly responsible for coming up with a solution that facilitates learning D&D comfortably and quickly.

In-depth Character Creation Discussion

Last but not least, if you’re a high-commitment group, then you owe it to your players to put aside an hour to discuss their character with them. They might have specific backstory questions that will surface in a one-to-one discussion, or be curious about customising something with you. It’s a fun experience that is rewarding to both parties, and will help Dungeon Masters engage in coherent and rich world-building, where characters are tied into the world itself, and where their actions and choices have an impact.

So, what are you waiting for? Halloween is the perfect time to embark on a spooktacular adventure!